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Printable characters in keystroke sequences
Any keyboard character that normally can be printed out (A, 3, z, &, etc.) can be put into a keystroke sequence.
Examples:
S1 SENDS f
TRIGGER SENDS &
Some printable characters are used by the ThrustMaster software, and cannot be entered "normally" in a keystroke sequence. The characters are:
{ } curly braces
( ) parentheses
\ backslash
" double-quote
If a game uses one of these characters for a game action, substitutes must be used in a script file:
For { substitute \{ or SHF [
For } substitute \} or SHF ]
For ( substitute \( or SHF 9
For ) substitute \) or SHF 0
For \ substitute \\
For " substitute \" or SHF '
If you use \ with the character, make sure there are no space in between (they must be typed next to each other). If you use SHF, make sure there is a space between SHF and the character that immediately follows.
\( has no space in between
SHF 9 has a space in between
Click on the Next button (the right arrow button below) for more information on keystroke sequences.
 (Press Kit).bin/progs/mill/DATA.Z/FULRITB.JPG/FULRITB.png)
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